We’ve got quite a bit to discuss this month, much of which stems directly from questions and concerns the Toontown: Corporate Clash community has had pertaining to our still very much upcoming v1.1.0 update, on
]]>We’ve got quite a bit to discuss this month, much of which stems directly from questions and concerns the Toontown: Corporate Clash community has had pertaining to our still very much upcoming v1.1.0 update, on top of other miscellaneous concerns. For those seeking answers or just curious about the future of Corporate Clash as a whole, this issue is for you! It’s a bit on the lengthier side this time around, but there’s lots of very important information contained within. If you only ever read one Backstage: Corporate Clash issue in the entirety of your life, it’d be this one right here! Without further ado, let’s get started!
If it hasn’t already been clear enough, Toontown: Corporate Clash v1.1.0 is slated to be the largest expansion to date. On top of the introduction of the Outback Toon species, it will introduce many quality of life improvements and overall enhancements to the current Corporate Clash experience as we’ve previously mentioned. That’s not all that’s coming to this update by any means. Development wise, we’re striving to create one of the largest expansions Toontown has seen in years, packed with new gameplay, and hours of content. As previously teased through means of a blueprint, the community then had to collaborate in order to piece it together, seemingly showing off some sort of new area that’s under construction by none other than The C.O.G.S! Within the next few days and weeks to come, we hope to unveil more and more about just what they’re working on as the Toon Resistance uncovers information, and there's certainly a lot to learn about this seemingly new threat unlike anything the Tooniverse has ever seen.
Admittedly, this update was initially slated to launch last year, but in part due to our overhauls of how the Toontown Online holiday events worked, development had been pushed back a bit. As of 2019 you may have noticed our events certainly being on much smaller of scales, mostly due in part we’ve focused a majority of our creative and technical talents towards v1.1.0 instead, while still trying to put something out of some entertainment value. Before the launch of v1.1.0, we’ll be releasing some patches to improve the questline among other things, to help improve the base game. Shortly after that, we’ll be in full swing to get this update effectively done in a reasonable amount of time! It won’t take much of our resources to get these changes out, and the rest will be dedicated strictly to v1.1.0. Initially, we’d planned to release these smaller patches as part of v1.1.0, but in an effort to not save everything for all at once, we’ll release these changes sooner than later. We’re just as excited to start showing it off as many of you have been eagerly awaiting its arrival.
As many have pointed out, we may have started teasing this update a bit early with the other plans we had in mind before it’s launch, and that’s something we’ll admit to in full force. Truly, with nothing else in the way now, development is coming along swimmingly despite concerns based on rumors that have sprouted pertaining to having a lack of proper staff to efficiently work on the project. Rest assured, v1.1.0 has made great strides, and as mentioned previously we are doing all we can to get it out in a reasonable amount of time. At the end of the day, Toontown: Corporate Clash is 100% a volunteer effort, worked on those in their spare time, and with an update as big as v1.1.0 is, it certainly has taken quite a bit of time to work on. Hopefully you all understand, and we’ll certainly have a lot to show in the time to come, starting very shortly after the writing of this blogpost.
Outside of just assuring that exciting content is indeed on the way, and doing all that can be done in order to make sure v1.1.0 releases in a reasonable amount of time, we’d also like to address the many concerns regarding the Toontown: Corporate Clash community as a whole, mainly when it comes to communication between staff and the playerbase.
Earlier this year, in launching the Corporate Clash Instagram page, as well as posting more frequently on our Twitter page, we’ve certainly been able to drag quite a bit of life to both, and most of our social media posts have done better than ever. There’s still much room for improvement, however, going forward we’ll be using both to relay more than just information from the latest blog posts. Going forward, expect much more content!
Additionally, we’d like to point out that a revamp is in the works for the Corporate Clash Discord, and is slated for release within the next few weeks. It'll allow for easier access to information pertaining to the game, discussion, and communication between staff and users mainly. Expect more details soon.
On top of the Discord revamp, ToonHQ.org will soon have Corporate Clash support. Between the site and on our Discord, it’ll be easier than ever to form groups with others across the Tooniverse! Look for that in the near future as well. Development for this support is nearly complete, and it’s only a matter of time now until that’s fully implemented. Stay TOONed!
Going a bit more into depth in relation to staff to user communication, plans are very much in motion to make that easier and more efficient than ever. As we draw closer to the launch of v1.1.0, we’ll be doing all we can to effectively bring interest back into Toontown: Corporate Clash, on top of sharing more frequent developer progress.
We’re also striving for more community engagement as a whole, and have been asking ourselves a series of questions. How exactly can we go about engaging with the community more? We’ll begin doing all we can to get players from across the community involved once more, and able to participate in any and all ways that they can. Social media wise, we’d like to get on a schedule of putting out daily content, whether it pertain to developer progress, what’s to come in the future, what may be happening to Corporate Clash on a given day, showcasing fan art of the week, lore building, weekly events and contests, and community Q&A sessions. We’ve got many ideas in store to do just that, and that’s yet another thing you can look forward to starting up within the next few days!
As far as moderation is concerned when it comes to Toontown: Corporate Clash, our team has been working on lots in this particular department as well.
In regards to our Discord server, our bot that does much to run the show will be receiving some major upgrades fairly soon. The Clashbot V4.1 launcher makes the bot more stable and makes the moderation process easier. Appealing is a lot easier with the new systems in place. Even if you have Direct Messaging disabled, we’ll make sure you get important messages from the bot, such as infraction notices. We’re also working on changing the moderation system majorly to make the experience better for everyone!
Outside of just being people who are there to discuss infractions, we’d like for our Moderation Team to build up a better relationship with the community as well. At the end of the day, they’re people as well, and people that we’d like for you all to have positive relationships with!
We’d also like to quickly address some common criticisms to current methods of the player receiving support for Toontown: Corporate Clash. We’re aware of the current complaints when it comes to response time, and have some plans in place to combat that very issue. On top of bringing methods of support to both our Twitter and Instagram pages, we’d additionally like to bring back our old system of Clash Modmail in some form to our Discord server, allowing for faster response times than ever before, causing in turn for a better turnaround on issues.
Going forward, we’re truly doing everything we can to resolve all we can for the best, allowing for us to be able to deliver the best Corporate Clash experience that we can, as well as efficiently getting out new and exciting content to the public.
We feel we’ve addressed most of the major concerns we’ve seen throughout this post, but feel free to point out any additional questions, concerns, or general feedback to anyone on the Corporate Clash Crew, and we’ll get back to you as soon as we can.
That’s all for this issue of Backstage: Corporate Clash, and we truly hope you all look forward to all the change to come throughout the next few days and weeks! Have a Toontastic rest of your day, and thank you for taking the time to read through this post!
]]>First off, is the one and only Masterfrasca. He’s the lead composer for Corporate Clash, and has composed a majority of the game’s soundtrack, as well as all of the music for our upcoming v1.1.0 update. Straight from the man himself, here’s how he got into music, and then into Clash!:
“Originally I’d have to say that my high school band class first started my love for playing music that wasn’t the classic rock my parents tended to listen to, and Jazz Band got me into music composition and creating my own melodies and pieces.
In Jazz Band, I had at one time been given a project to create a blues song in Garage Band on my school’s computer using premade midi loops. I enjoyed messing with them and modifying them to fit into a 12 bar blues, but I figured that I wanted to try to do more and attempted to find a Windows equivalent to the program. After a few nights of searching, I stumbled across Mixcraft (at the time, Mixcraft 4), and started to play around with the program, learning everything at my own pace.
4 years, 7 “albums” and 2 editions of Mixcraft later, I found the Toontown community that I never knew existed. I started making Toontown-based tracks from a rip of the midi files I found via r/Toontown and really enjoyed trying to fit the style of the original game. In late October of 2017 I was approached by the then-lead-composer of the Project Altis crew and offered a position among the staff. I’ve been with the team that soon grew to become the Corporate Clash Crew ever since.
I have an interesting process when it comes to writing my songs. Depending on the requested material, I either try to draw inspiration either from the original musical scoring of the requested or from the visuals/mood that is accompanied from them. I’ll go find an instrument that I think fits that mood and play around until I find a melody or riff that really appeals to me. Then I go back and expand upon that riff with a harmony, drums, or supplemental instruments. I’ll go back and do this process until I have something resembling a coherent melody.
Typically, but not always, the last step is to write out instrument solos into the song. I do this in one of two ways, either I physically play the solo ad-libbed on one of the instruments I own (sax, clarinet, and piano) or I sing what I hear in my head. After doing this I’ll go back and listen to the recording and try to rewrite what was recorded into midi format. The whole process takes about an hour or two per minute of written music.
Musical References are everywhere in my tracks. If you listen closely, you might recognize other songs in the melodies and backgrounds of some of the Toontown tracks you hear all the time. Examples of these references include Halo: CE’s “Walk in the Woods”, Roger Rabbit’s Cartoon Spin Theme, Chicago’s “Roxie”, The Haunted Mansion theme, and Westminster Chimes.”
Grab some headphones or turn up those speakers, as Masterfrasca has also been kind enough to provide several examples of both scrapped and alternative versions of existing tracks. Give ‘em a listen! There also may just be a snippet of the next big thing in here...
Now then, the Corporate Clash soundtrack wasn’t quite a one man band effort either, and Corporate Clash additionally as of the the time of writing this has two other composers. First up is PurestMelody, responsible for music tracks such as the April Toons theme you all may have heard recently. Take it away, Melody!
“At the request of my mother, I joined a children's chorus when I was about seven. At the time, I didn't particularly enjoy it, because I felt like I was forced to do it. Music has run in my family for hundreds of years, so it was only natural that I would carry on the tradition. But if I was going to do music, I wanted to do my own thing instead of do what people wanted me to do. When I was in 5th grade, I joined my school band, moving up into my middle school wind ensemble, to my high school jazz and marching bands. I began composing as a hobby, just because I had this constant flow of ideas flooding my brain every second. So I guess the thing that got me into music was continuing my family tradition while exploring my own avenues. I've been a part of the Corporate Clash Crew since February of 2018.
I posted a bit of an arrangement I had done of the original Toontown soundtrack on Reddit, and Ricky contacted me and asked me if I wanted to join the crew. It was a dream come true, honestly. I use several different softwares, and each of them has a distinct job. Firstly, I use MuseScore to write the sound files themselves. It has a decent sound, pretty robotic, but listeners can still hear that it's supposed to be an orchestra. If I want to add sound effects, I put the file into GarageBand as an MP3 file, selecting the space that I want to add to. If I want to make it sound like a real live orchestra, then I save the file as a MIDI file (which is a specific sound file that tells the computer what notes to play specifically), put it into Logic Pro X, and then use a fourth program called EastWest Quantum Leap Symphonic Orchestra. This makes it take quite a bit longer, but it's worth it in the end. The amount of time it takes to finish a track can vary greatly on several different factors: how much free time I have, if I have an idea for what kind of sound I want, what I want to do with the file once it's completed, and how focused I am on it. I remember finishing a 3-minute piece in less than three days, but also finishing a 2- minute piece in about two and a half weeks.
For the first piece, I had a lot of free time and inspiration, and was completely focused on it. For the second, I was focused on some occasions, but I kind of went into it blindly and didn't really have an idea as to what I wanted it to sound like. I was satisfied in the end, but it took me too long. On average, it takes about a week to a week and a half to create a track that I'm satisfied with. Something interesting about my tracks is that I like a very prominent melody with a rather formulaic introduction. For example, if you listen to the April Toons' Week theme, you'll notice that the melody (played on the kazoo by yours truly) had an eight-bar introduction, and then came in and was the focus of everything. It seems a bit basic and cliché, but I like it, and it comes naturally to me.
I've had a few tracks that didn't end up making it into the game. The first was something that I wrote out of excitement for working for this team, a sort of "Toontown Overture". It basically takes the original Toontown theme, jazzes it up a bit (no pun intended), and adds a fuller orchestra to it. I'm proud of it, it's just never found a place in the game yet. There are also some earlier versions of the April Toons Week theme that I had to work on a bit more, to make them a bit more happy. Listen closely, you'll hear the difference.”
Attached below, you can listen to all of the tracks PurestMelody has made mention to here!
Last but not least, is barbarian310! He’s been responsible for many holiday related tracks as well, such as Toonseltown‘s main themes, as well as the soundtrack for Count Erclaim’s spooooooky mansion! The floor is all yours, Barbarian!
“Hey there, Toons! It’s me, Barbarian, aka barbarian310, aka Prince Peanut. I’m one of the composers on the team, and helped to create a lot of the holiday music, my personal favorite being “All I Want for Christmas is Clash,” which was the intro theme for the Christmas update. I thought I’d share a little bit about myself for those of you wondering. I first got into music when I was in middle school. My first instrument was the Trumpet, and I stuck with it throughout middle and high school. Being in band really developed my passion for music and helped to give me a formal background of music. I’ve only been part of the Corporate Clash Crew for about a year, but I’ve enjoyed every minute of it! Being part of a team has definitely been a change from working on my own, though I’m super glad that I found a family in which everyone has their own unique talents to contribute to the game!
I use an amalgamation (whoa, that sounds like a cog word!) of software. For my DAW, I use a few different ones depending on what I am composing for. I use Reaper, Presonus Studio One, Digital Performer, Pro Tools, and Mixcraft. For notation software, I use Musescore 3, and my list library list is too long to name, almost as long as the Lil Oldman task!
A track takes different amounts of time depending on length, style, instrumentation, and more. But to average, one track can take about two to three hours, though I often spread that out throughout a day, or over a few days to prevent burnout; don’t want to turn into a workaholic like the cogs!
There weren’t any tracks that didn’t make it into the game, but I do have an orchestrated version of the Toonseltown theme which I made in the middle of writing this post, and have yet to share.
That’s all for now, Toons. Thanks for reading, and see you all in Toontown!”
You all know the drill by now, attached below is the track he’s made mention to in his post:
That’s all for now, Toontown! We hope you’ve enjoyed this journey into the process of creating a music track for Corporate Clash, and hope you’ve learned a bit about the composers themselves on the way! Once again, stay TOONed within the next few days of the writing of this post, as we’ve got quite a bit to address in May’s edition! Until then!
]]>Since launch, Postmaster Pete has received a ton of feedback from Toons of all levels regarding our brand new taskline. Today, we want to discuss the future of just that! Stay TOONed till the end, because we’ll need your vote to decide on the future of Toontasking in Corporate Clash!
In an upcoming update, we’re looking to improve our taskline as much as possible. This means adjusting Toontasks to make gameplay more enjoyable, and also making life just that little bit easier for toons. We’ve definitely heard from those in Toontown Central especially having to do quite a bit of running around! However, with the current handling of Toontasks in Toontown: Corporate Clash, we hear that people missed out on some of the limited time tasks. To help with this, we’ll be introducing two new “event task” slots, both of which can hold only limited time tasks during events we throw here in Corporate Clash. So if you already have your Toontasks pouch filled to the brim, be rest assured that you’ll be able to grab a few more to get those awesome limited time items and rewards!
Now, before we delve TOO deep, we’d just like to point out that regardless of outcome of any changes made, Toons will NOT lose any of the hard work they’ve put into the fight against The C.O.G.S. ! If anything, with what is on the way, Toons will certainly need all the laff, cream pie, and seltzer bottles they can fit in their gag pouches!
Another addition we’ll be looking to make is the Toontask Directory. This directory will be a new tab on the Toontasks page in your shtickerbook which shows you all the available side Toontasks for you to pick up, and even some information about them! You’ll also be able to see your completed side tasks on this page as well. We think this will help Toons locate shopkeepers who really need their help, and help the toons of Toontown find the tasks they want most!
Due to popular demand, we’re also looking to bring back “Just For Fun!” tasks. While we’re still conceptualizing the exact way these tasks will fit in our Toontasking system, they are something we’re passionate about bringing back. Who knew Toons would find enjoyment in picking up a bit of extra volunteer work for the Toon Resistance!
Lastly, we want to introduce Toontask deletion. If you dislike the sidetask you’re currently working on, you’ll be able to freely delete it at any point. Toon Headquarters will let the shopkeeper know you’d like to come back and restart at another time, allowing you to pick up a brand new sidetask elsewhere! Be careful, however, as deleting a side task will result in you losing any progress you’ve made on that Toontask.
Now THAT is what you’d call lots of change! At the end of the day though, it comes down to the biggest potential change of them all: Toontask layouts.
Something we’ve been discussing with our fellow crew members is how the player completes and chooses their Toontasks. In Toontown: Corporate Clash, we made it so as you play through the storyline, you keep one long-progressive Toontask. While we like this system, we’ve also started looking back on Toontown’s roots and how they handled tasking. We like the freedom and fun of choice in Toontasks, the satisfaction you get from completing each individual one, and even the strategic factor of picking certain tasks that match up well with another.
This is why we’re looking to potentially bring this system back. Our story will remain the same, but the progression of tasks will be up to you as you pick and choose which task you’d like to do next.
This, of course, is a big potential change. So ultimately, we want to ask for YOUR opinion on what you, the players of Corporate Clash, would enjoy the most in their time and experience with the game.
Should Corporate Clash:
A. Keep the current one main task system, however, revise the Toontasks to make the experience more enjoyable and fun
B. Move back to a system which allows toons to pick up to four multiple main story Toontasks at a time. Once completing all of the Toontasks in a stage, allowing the toon to pick up the megatask. Due to players progressing faster this way, we’d also introduce more Toontasks into each playground to find a good balance.
Cast your feedback in the form below, as we’ll be looking to sort through your feedback faster than the infamous time the Toon Council broke out into their fruit vs. cream pie debate!
]]>2019 is slated to be our biggest year yet, and there’s lots to come as we approach the release of these many exciting things we have planned! Before doing so, we’d
]]>2019 is slated to be our biggest year yet, and there’s lots to come as we approach the release of these many exciting things we have planned! Before doing so, we’d like to once again take you behind the scenes! Be sure to grab some popcorn and a drink, because this time around we’ve got SO MUCH in store for you all! This issue is all about the work that went into all of our holiday related events from 2018, including some things never before shown off! Without further ado, hop into that portable hole, and lets get started!
In October 2018, ghosts, ghouls, and goblins were released upon Toontown like never before! While fairly limited on time in order to ensure proper release in time for Halloween, we as a team strived to create the SPOOKIEST Halloween event the TOONiverse has ever seen! While we accomplished just that in the long run, it certainly wasn’t without faults and a couple of cut corners! (But who knows! You may just see some of these features realized eventually!) Throughout this section, we’d like to show off some unused models and textures, technical mishaps, and a treat for you all sweeter than any candy - an orchestrated version of the Count Erclaim Boss Battle Theme, by none other than our super talented composer, thebarbarian310!
Initially, the first floor of Count Erclaim’s Mansion was to feature a mini game that plays out much like Cog Thief, but in the dark! Defend your source of light from the EVIL Skelecogs!
A few scrapped accessories - a Clown Nose and Reaper Mask!
GADZOOKS! Technical difficulties! Please stand by!
As a special treat for you all, here’s an orchestrated Count Erclaim Battle Theme that thebarbarian310 has put together!
Halloween was a fan favorite event of ours from last year, and we hope you all look forward to what Tricks and Treats we’ll have in store for this year! (The talk of the town is that crafting system may serve a larger purpose in Toontown: Corporate Clash far beyond just this event in the future as well!)
A little less than a month later, in November 2018, we had a surprise like no other for our loyal fans as a way of saying our thanks - Turkey Toons!
Before Loopy Goopy Googlenerd ended up taking on this mighty voice role, turkeys actually had a completely different set of vocal chords! Grab some headphones and take a listen to the turkey’s early voice, supplied by the one and only PurestMelody!
Ah, Christmas... The most festive time of the year! In December 2018, our Christmas launched, introducing a limited time playground - Toonseltown! ToonselTown was a joyful, holly jolly place for Toons to complete daily limited time ToonTasks, as well as compete in a minigame to defend a Christmas tree’s presents from The Cogs! The season of giving and receiving may be over, but it seems there were some things accidentally left unopened by the tree! Oh! What do you know! It’s more behind the scenes Corporate Clash content!
High quality placeholder textures from world renowned artist - Ricky!
Toonseltown in its earliest form!
Hoo boy, looks like we’ve got another cleanup needed on aisle 12!
I just KNEW there was something fishy about a talking snowman!
]]>We wanted to create this blog to help shed some light on things we’re working on for 2019 -- mainly in the area of “quality of life.” Improvements, tweaks, and releases that will reach all the way across the board.
]]>We wanted to create this blog to help shed some light on things we’re working on for 2019 -- mainly in the area of “quality of life.” Improvements, tweaks, and releases that will reach all the way across the board. So without saying too much, there’s several topics to cover, as follows.
So, let’s start with something that’s been overdue: Suggestions.
We want to introduce a way for those of you filled with ideas, creativity, and sometimes even frustration to share those ideas, suggestions, and issues with us. This is why we’re going to be introducing a new forum system in the upcoming weeks.
This system will allow for users to connect their Toontown: Corporate Clash account to post, comment on, or review suggestions from the entire community. Create topics, create discussion, and vote for your favorite items to make sure that we see everything needing attention.
This will ultimately allow us to bring back the suggestion experience in a more organized manner. This is also a great avenue for providing feedback and issues on aspects of Corporate Clash that you, the community, may feel we need to pay further attention to, only helping the health of the game.
Now let’s move onto an exciting topic.
One of the things that’s been highly talked about is our 1.1 update. In our opinion, this will definitely shape up to be the biggest update we’ve ever done to date, and are looking to make sure we deliver on that in a positive way.
This is something we’re very excited about. There’s new ideas and features going into this update that we all only want to see fully realized. We’re hungry and ready to develop this update and do our best to deliver on something we feel is a potentially groundbreaking release for Toontown: Corporate Clash.
In addition, we want to express that this isn’t something rushed. We’re doing our due diligence in giving attention to detail, testing, and doing our best to ensure minimal issues once this big update does finally release. We appreciate all of you that are excited and patiently waiting!
That being said, let’s talk about an issue we’d like to give attention to during this process.
This is a key note of the upcoming year. One of the things we as a team have to focus on is client performance, crashes, and the various issues in the same vein.
This is not an easy issue to solve, but our developers are extremely committed to researching, developing, and innovating ways for us to not only improve the performance of the game, but the longevity of it as well. As we all know, if we can’t get performance and stability right, then the game will never be able to prosper in the way we feel it deserves to.
One of the main things that our team will be doing includes a deep dive into our code (one that’s been through quite a lot, to be honest) and inspecting what can be improved, removed, or cleaned-up. This, hopefully, will lead to a better experience for players.
There’s also a plethora of potential other routes our development team has in mind to visit in attempting to optimize Corporate Clash and boost performance. These things, as we continue to look into them, may hopefully be things that we can proudly roll out in the upcoming year.
We also want to stress that while we may be continually pressing forward on development and research into optimization, and performance increases, we will still continue to be steadily developing towards our 1.1 update. The resources and plans have already been realized and allocated to allow for this to work, at least we believe so.
Speaking of resources, let’s talk about the most important one.
A team is nothing without it’s staff, and that’s definitely the truth for Toontown: Corporate Clash. From our dedicated developers, to our extremely talented modelers, texturers, composers, 3D animators, and all members of our fabulous creative team. And also all throughout our moderation team, we know we’d be nothing without their hard work and valuable time.
It’s another thing we know we’ve been notably lacking for quite some time. It’s overdue, and it’s time to bring applications back.
In the coming weeks, we are going to be looking into releasing an official way to apply to Toontown: Corporate Clash. This will include positions and opportunities we did not previously offer ever before. So, if you’re interested in helping us keep the spirit of Toontown alive, and helping us in developing some of the newest and innovative content the community may see in our opinions, keep your eyes peeled for more information. We’ll be eagerly awaiting your applications.
Thank you all, Happy New Year, and we appreciate all of your continued support of Toontown: Corporate Clash.
]]>With that being said, the main focus of this backstage post is to show you guys the progress we’ve made with the Outback species, as well as a few other potential tweaks we have upcoming.
We’ve been making great progress with the Outback species, as shown in the pictures attached. Kiwi toons, as you see, have been completed and have entered the testing phase. Corporate Clash development is full speed ahead for our feature-packed 1.1 update!
You may even notice a new detail in these screenshots that we’ve been toying with. This is an experimental step in opening up new routes for toon customization! Not to mention some other new ways to customize some things coming in the 1.0.9 update this weekend.
That’s right! Eye colors. And before you ask, these experimental eye colors would include a short list of pre-approved colors, to prevent extremely unnatural or jarring colors to be chosen.
This is a prime feature that we’re glad we can share with you, as it requires feedback! This isn’t something guaranteed to be implemented just yet, as we need to know if this is something the majority of Corporate Clash players would enjoy!
If we find the feedback positive, we just may go forward with this added form of Toon customization. Expect this tweak -- if approved, to be released alongside the Outback species in the 1.1 update.
Tacking onto this, we understand some players may have questions about existing toons when Outback species release. Considering the potential wishes to play as some of these new species, as well as perhaps wanting to customize your toon’s eye color, we will be looking into ways to allow for a player to seamlessly re-customize their toon in the 1.1 update to a new species, and to a new eye color, if approved.
So please, if you have ANY feedback at all. Good or bad, feel free to send us an email at feedback@corporateclash.net and give us the full extent of your thoughts. We’re looking forward to it!
Happy Thanksgiving, and we hope to see you soon!
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